SITREP #00171

reported by Vojtěch Kovařič on August 30, 2016

FROM: High Command
TO: Arma 3 Users
INFO: 1.64 RC Started, Tanoa Structures Improvements, Valve Anti-Cheat


Testing of the upcoming main branch update "1.64" has begun last week. Bringing several improvements to the Apex Protocol campaign and aiming to improve the stability of the game, it also brings a handful of small tweaks, which will benefit everyone (more on them later in this report). Everybody is encouraged to try the RC build on their own, and to visit the dedicated forums thread or the Arma subreddit thread for more information. Don't forget to provide feedback, and report issues to our Feedback Tracker, it is being monitored actively by our QA.


The SOF Tactical Realism group receives a shout out this week for some of their splendid pictures and screenshots posted on Twitter. This community focuses on milsim sessions and even organizes public training events. Players can register on their forums to get a complete picture of the group and to enlist for some of their operations. Players can also head over to the SOF profile on Arma 3 Units page to receive more unit Intel.


The Art Department in Team Mike has taken it upon themselves to improve the structures of Tanoa. Responding to community feedback on Tanoa, they're now working on a way to better communicate the accessibility of buildings. Creative Director Jay Crowe expands on the topic: "Of course, the terrain is already released and many splendid community scenarios are already built. With this in mind, the improvements focus on the addition of simple models, such as locks, barricades, etc., placed in the immediate proximity of doors. We hope these will be consistent and recognisable, without unduly affecting any existing community content; players should immediately know whether or not the building they're looking at can serve as a hide-out." As the work is still at its beginning, we don't expect to release it with the 1.64 update, though bits of the changes have recently started to appear on Dev-Branch.


Recently, we have partly introduced the Valve Anti-Cheat (Game Ban) system to Arma 2: Operation Arrowhead and Arma 3. Our partners at BattlEye have connected their anti-cheat program to its Steam counterpart. It essentially means only one thing. Players who receive a ban via BattlEye will now also be banned via VAC and will not be able to ask for a refund of the game. If you don't cheat, VAC will in no way interfere with your experience, VAC is only used to flag Steam accounts for hacking, it is still completely up to BattlEye to prevent hackers from joining protected servers. This measure is aimed strictly against hackers who would purchase the game, try out their hacks, get banned by BattlEye and ask for a refund via Steam only to continue on a new Steam account minutes later. With VAC, such an exploit of the system will not be possible. Unlike BattlEye, which is global to all our games, the Valve Anti-Cheat ban is always game-specific; players will be able to play other games on Steam. In case a BattlEye ban is lifted, the VAC one is lifted as well. More about the Valve Anti-Cheat can be read on their FAQ page.