SITREP #00170

reported by Vojtěch Kovařič on August 23, 2016

FROM: High Command
TO: Arma 3 Users
INFO: Update 1.64 RC, Gamescom, Apex Protocol Improvements


The development team is now making final preparations for the first post-Apex main branch update. Containing countless fixes and improvements, update 1.64 will aim to increase the stability and performance of the Arma 3 platform. Based on the feedback from players, we are also making changes to the Apex Protocol campaign (more about them below). We hope to have the build ready for internal testing in the middle of this week and enable it for public RC testing as soon as it passes the Quality Assurance evaluations. Follow the official Twitter account or subscribe to the dedicated forums thread to receive the information once it happens.


The most significant event of the previous week in the gaming world was without any doubt the Gamescom. While Bohemia Interactive had no official presentation or booth at the trade fair, ambassadors from the development teams were sent to attend, gain some experience and meet new people. Listening to lectures from colleagues from different companies at the GDC and then switching to Gamescom created the ultimate experience; something our attendees will not easily forget. Aside from the fun and entertainment, a number of crucial meetings with partners from various companies and industries took place. It was a lot of fun, until next time, Cologne!



The difficulty and respawn settings in the Apex Protocol campaign have been overhauled. After a careful evaluation of the feedback we have received on the forums and social media, we have prepared a solution that responds to some of the most common notes. Players now have more control over the way their characters are respawned. By default, each scenario now allows for a limited number of respawns. Players can unlock additional respawn tickets by completing tasks. Also the Revive feature was tweaked. When reviving a teammate (with the default settings), a First Aid Kit is required and consumed upon the revive itself. Both respawn and revive settings can be easily adjusted in the Campaign Lobby to be completely forgiving (unlimited respawn, unlimited revive) to a really hardcore one (disabled respawn, disabled revive). Scenario fails if there are no players left alive. The balancing of the tickets is still under an iteration, players are encouraged to provide feedback to the dedicated forums thread.