FROM: High Command
TO: Arma 3 Users
INFO: Arsenal / Zeus Improvements, AI Diagnostics
It's a bit of a slow summer week here at Bohemia Interactive. Some of our developers are enjoying well-deserved holidays, and we have a delegation visiting Game Developer Conference Europe to absorb knowledge from peers. Arma 3 does not otherwise have a presence at the associated gamescom convention this year. Meanwhile we certainly do have a crew working as per usual, and keeping SOPs running, such as Dev-Branch updates. Next week we intend to start actual prep for the release of a 1.64 update, containing all tweaks, fixes and optimizations since the Apex release.
Have you ever wondered how to actually send a SITREP? Players of milsim sessions can now make use of a convenient guide made by a veteran of the VOLCBAT unit. It describes how they use Voice Procedure correctly during their scenarios. The guide shows examples of Procedure Words usage on real-world situations (both US and UK), explains how call signs are created, and even suggests what to avoid in radio communications. If you'd like to hear some of these comms in action, check out this multi-perspective video of a recent VOLCBAT raid with a UAV overhead and mortar and GMPG teams in support. Thanks friznit2!
Some more subtle yet powerful tweaks have arrived to existing systems and modes on Dev-Branch. In Virtual Arsenal you are now able to add any magazine to uniforms, vests and backpacks (not just those compatible with equipped weapons). Fear not however, this is handled via two tabs, so that by default you're not presented with massive lists in heavily modded games. Then there is a long-awaited addition to Zeus: search in the asset browser. This feature, developed for Eden Editor, has finally been back-ported to make the life of our Divine Curators a bit easier. Keep your sights trained on the Dev-Branch change log for more cool stuff coming to 1.64.
Tweaking and improving the Artificial Intelligence in the game continues via developers like Designer Ondřej Kužel and Senior Programmer Krzysztof Bielawski. Much can be said about the AI in Arma 3, but its complexity is also to be considered. There aren't many games that offer AI for such a broad range of activities at all, let alone also supporting said AI to use mod assets. Still, there is heaps that could be improved, and we'll continue to take steps forward. If you're interested in this topic, do follow the AI-specific change log and contribute to the discussion here. Recently there was an interesting addition to the special (SP-only) diagnostics executable found on Dev-Branch. We've exposed several AI diagnostics to allow for more accurate tuning of parameters as well as to debug issues. These can show in real-time things like where the AI is aiming, what information is stored in its brain, its skill levels, applied dynamic errors and suppression data.