TECHREP #00005

reported by Petr Kolář on March 20, 2014

FROM: Tools Commissar
TO: Arma 3 Modders
MATERIEL CATEGORY: Tools
CIRCUMSTANCES: Version 0.58 (Terrain Builder, P-Drive, Object Builder)
SIZE: ~20 MB / ~691 MB

CHANGELOG

  • Added: Terrain Builder (see https://community.bistudio.com/wiki/Terrain_Builder for more details)
  • Added: P-Drive batch files (see https://community.bistudio.com/wiki/P_drive for more details, thanks to Tom_48_97)
  • Renamed: Oxygen is now called Object Builder (see https://community.bistudio.com/wiki/Object_Builder for more details)
  • Updated: Stand-alone Windows Dedicated Server (1.14)
  • Updated: Stand-alone Linux Dedicated Server (1.14)
    • Known issue: When BattlEye is enabled, clients may get kicked immediately
    • Known issue: If you start the server without Steam running you'll get following log message:
      • "[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed."
      • This is OK since running Steam is not necessary for Dedicated Servers
    • Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410
    • Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
      • Try adding -mod= to your arma3server.exe shortcut
  • Updated: New versions of core config files
  • Updated: The whole Builder suite has new consistent icons
  • Fixed: Removed unnecessary class in helicopter sample config
  • Fixed: Sample boat now has a correct number of cargo positions
  • Added: Templates of male head and male skeleton for RTMs and model creation

NOTES

  • You can find the tools package in the Steam library (switch the filter to "Tools") - "Arma 3 Tools"
  • You can find the servers in the Steam tools library - "Arma 3 Server" (based on your OS, it will download the Windows or Linux version)
    • Administrators can also use the command-line SteamCMD utility. The app ID is to be 233780.
    • Physics simulation powered by NVIDIA® PhysX™. NVIDIA® and PhysX™ are trademarks of NVIDIA Corporation and are used under license.

  • You will probably need to start Addon Builder (primary tool) once to add all needed registry entries for the rest of tools.