FROM: Project Lead
TO: Beta Users
UNIT: Arma 3 Beta
ACTIVITY: Game Update: 0.72 (Interface layout options, Steam invites, Fatigue feedback, Fixathon)
SIZE: ~885 MB
CHANGELOG
DATA
- Added: Ability to set starting time of Defend Kamino (MP)
- Firing Drills: Automatic reload and resupply added upon restart (for lazy Mr. Endstar)
- Firing Drills: Now using symbology on selector targets
- Firing Drills: Ability to immediately quit at the end of CoFs added
- Firing Drills: CoF Green - updated to reflect changed magazines for sidearm
- Firing Drills: Times of day tweaked to match new Stratis configuration
- Firing Drills: Use of color was inconsistent for non-medal times
- Firing Drills: Restarting within a CP would leave the IGUI element active
- Firing Drills: Medal icon sometimes shown using Training rules
- Firing Drills: Added audio cue when going over the next medal time
- Firing Drills: Conversations all switched to radio again
- Showcase time of day tweaks to match Stratis sunrise configuration
- Showcase SCUBA now uses Titan launchers instead of RPG-42
- "Interface Layout" configuration tool added to Game Options
- Added: More heads to select from in user profile
- Interface clock control replaced with an improved version in map, editor, briefings and tasks
- AI icons in role assignment screen are not deformed anymore<
- Fixed: Cargo cannot take control from commander
- Gunner and driver of class "Car" and its children now use optics to detect targets
- Tweaked collision damage to vehicles. They now should be a bit more resistant, mostly at lower speeds.
- Tweaking of wheels and suspension of both APCs (floating in air)
- Adjusted agility of helicopters
- Added parachutes to light helicopters
- Passengers of all helicopters are now able to eject and paradrop
- Added cargo parachutes for supports
- Fixed: It is no longer possible to get directly from flatbed / cargo space to cabin of Trucks and vice versa
- Adjusted radius of Zamak's destroyed wheels
- Zamak now has the correct wheels destroyed (by shooting)
- Doors of Mi-48 are closed by default now
- Fixed getting in UH-80 as pilot for more players simultaneously
- Gunners of UH-80 should be able to switch seats
- Added day camouflage variant of Ghost Hawk
- Weapons of CH-49 cargo no longer stick out of the roof
- Tweaked hit points of the CH-49 Mohawk
- Disabled levitation of the Strider's wheels
- Fixed glass on doors of Ifrit
- Green faction assault boat has its own texture
- Green faction has its SDV now
- Marid's crew should now abandon vehicle when all steerable wheels are gone
- Fixed: Marid should have correct names of weapons
- Fixed: Path to sounds of Speedboat
- Speedboat's water friction has been tweaked
- Engines of armed Strider hit points now have correct names
- Fixed: AMV map icon was too small
- Fixed: HEMTT exhaust right next to passenger head
- HEMTT now has correct destruction of cargo part
- Fixed: HEMTT windshield destruction
- Fixed: HEMTT various descruction issues
- Adjusted AH-9 missile burst for AI
- Basic collimator optics should have the same zeroing
- Iron sights of SOS optics now have correct zeroing
- Tweaked basic setting of the direction of grenade throws
- Fire mode switches are now animated for most weapons
- GM6 rate of fire has been adjusted
- Katiba variants are back
- Flares light intensity tweaked
- Changed magazine for Green faction pistol in equipment
- Aiming of the ACP-C2 has been adjusted
- ACP-C2 uses .45 magazines
- Fixed: ACP-C2 and Vermin should have sound suppressors for .45 ACP ammo (class muzzle_snds_acp)
- Improved ASRAAM behavior
- Tweaked recoils for Scorpion and Vermin
- Fixed: OPFOR Recon should have their weapons back
- Fixed: Tweaked dispersion of mortar shells
- Fixed: PCML and RPG-42 use unguided missiles
- Careless AI are no longer stuck in prone after crawling under an obstacle
- Parachuting soldiers are not sad anymore (death pose removed)
- Adjusted vulnerability of character heads
- OPFOR helmet heads-up displays retracted
- OPFOR recon units inventory loadouts changed to match their BLUFOR recon counterparts
- Weight and capacity of all uniforms, vests and bags overhauled into one logical, balanced and gradually scaling norm, where bags of the same type and / or purpose should share corresponding values with minor side unique differences.
- Fixed: OPFOR Recon inventory loadout
- Adjusted Stratis' world coordinates (affects time of day effects)
- Fixed: No units on certain Sites
- Animal Sites enabled
- Animal Sites generation reworked into a function
- Animal Sites MP support added
- Changed: Minefield Site now rotates all mines in the direction of the Site module
- Fixed: Support type no longer available without any usable providers (Supports module)
- Fixed: Script error messages caused by Supports module (http://feedback.arma3.com/view.php?id=11326)
- Added: Dialog for custom init code for virtual providers in Supports module
- Added: Dialog for custom supply crate init code for supply drop in Supports module
- Added: Custom HQ parameter for Support Requester module
- Added: HQ now informs you if you have new supports available (when using the Supports module). You can disable these reports by using BIS_SUPP_reportNewSupports = false;
- Added: "Create diary record" module now allows adding a briefing entry to sides of synchronized units and to all playable units (the same options as "Create task" module have). This should simplify MP mission configuration.
- Added: Module for setting a group callsign, can be found in "Group Modifiers" category.
- Fixed: Units created BIS_fnc_spawnGroup were in the wrong order and of incorrect ranks.
- Added: "Headquarters" module, assigning HQ speaker with specific callsign for the given side.
- Added: Scripted event handler "ticketsExhausted" is now called when number of respawn tickets reaches 0.
- Fixed: Error messages when placing certain modules without input parameters
- Suffocating PP effects disabled for animals
- Fixed: Error in BIS_fnc_arrayShift (http://feedback.arma3.com/view.php?id=10276)
- BIS_fnc_endMission is now terminated when trying to trigger a good ending over a bad one
- Apart from "Synchronized Units" and "Groups of synchronize units", the "Create Task" module now offers new options - "Sides of synchronized units" and "All playable units"
- Entering Splendid Camera while in vehicle optics resulted in NVG / TI modes being black
- Removed: Ambient Combat module. It was a simple port from Arma 2 and it wasn't maintained anymore.
- Fix: respawnDelay entry was ignored when defined as a string, not as a number
- No more infinite clicking if space is held to skip titlecards or establishing shots
- No longer possible to press buttons other than Space and Esc while titlecards or establishing shots are playing
- Added: Respawn templates expanded by ability to define side specific templates using new description.ext params: respawnTemplatesWest, respawnTemplatesEast, respawnTemplatesGuer and respawnTemplatesCiv. When not found for player's side, existing respawnTemplates param is used instead.
- Added: In CfgFunctions, 'forced' entry allowed designer to execute a function on mission start, before units are initialized. The entry is now renamed to 'preInit', and new entry 'postInit' provides option to execute the function right after objects were initialized.
- Config definition parameter (_this select 7) in advanced hint function removed. No need for it anymore, function checks all config files now.
- Notifications now support independent definition of picture color and picture text color
- Introduced several variants (5 up from 1) of glass shard effects for destructible glass based on size and shape of windows
- Fixed: Selections of windows on airport control tower
- Fixed: Missing radio protocol sentence for Helicopter Attack "chopper destroyed" event
- Fixed: Mortar sound reload spectral edited
CHANGED CLASSES
- ACP-C2 now uses 9Rnd_45ACP_Mag magazine and a new muzzle_snds_acp sound suppressor
- Vermin SMG now uses 30Rnd_45ACP_Mag_SMG_01 and 30Rnd_45ACP_Mag_SMG_01_tracer_green magazines and a new muzzle_snds_acp sound suppressor
- Green faction has received its SDV with class I_SDV_01_F
- Green faction has received its Supply create with class I_supplyCrate_F
ENGINE
- Support for Steam friend invites / joins
- Added: Wind synchronization in MP
- Disabled loading screen when switching closing map
- Switching weapon modes doesn't require two key presses when the weapon info IGUI is hidden anymore
- AI use Thermal Imagery to detect enemy when available
- Removed warp when reloading in 3D optics
- Improved thread synchronization of object drawing
- Recognition of damaged part of body has been improved
- Fix and slight optimization of detection of Simul Weather optimization
- Fixed: Brightness of nearby objects in the first frame after map display is closed
- Fixed: Items disappearing during inventory operations
- Fixed: Unable to take weapons from non-local containers
- Fixed: MP: Unable to throw grenades after taking vest from ground
- Fixed: Magazine not being removed for other clients if a player loads it directly into their gun
- Fixed: When player tries to place a vest or uniform into a backpack from the ground, target backpack will be copied and stored on the ground
- Fixed: Headgear no longer displayed after leaving a multiplayer game
- Fixed: Players could not access vehicles that cannot move
- Fixed: Helicopters don't wait with another burst of CounterMeasures
- Fixed: Helicopter collective ascent / descent rates were not consistent among devices
- Fixed: GET IN waypoint - AI went for wrong seats in the helicopters
- Fixed: Icons and text outside of valid area in combo boxes, added ST_NO_RECT style support
- Fixed: Text alignment support for map icons
- Added: Scripting commands for tree interface control
- Fixed: Command enableEnvironment to toggle off all ambient wildlife
- Fixed: setAmmo command description
- Fixed: AI turn limitation while aiming