SITREP #00034

reported by Joris-Jan van 't Land on November 12, 2013

FROM: Project Lead
TO: Arma 3 Users
INFO: Campaign episode 2, Fatigue


The second campaign episode is currently undergoing its most busy development period. The playable content team is evaluating the scenarios, gathering internal feedback and starting final iterations of the flow and logic. Meanwhile the texts (briefings, hints and dialogues) are all being fleshed out to prepare for this episode's final voice acting and MOCAP work. And, there's still a significant new multiplayer feature coming to Arma 3. We look forward to finally speak about its specifics soon™.


Scenario designer Thomas Ryan sat down with our embedded Report In! crew to speak more about his work on, among many things, the campaign. He does drop in some 'Survive' spoilers, so be careful if you haven't played it yet.


Devbranch has received its first iterations of on-going fatigue tweaks by designer Radko Voda, also involving weapon sway. Today the initial version was updated with tweaks based directly on feedback. There may still be animations which are incorrectly slowed down, but they are being systematically hunted down.


Another topic for which feedback is actively being sought is UAVs. Designer druid Bořivoj Hlava has opened a thread to collect outstanding issues, priorities and general improvements.