SITREP #00037

reported by Joris-Jan van 't Land on December 3, 2013

FROM: Project Lead
TO: Arma 3 Users
INFO: Asset library, Announcing announcements
PRECEDENCE: Flash

SITUATION

This week's report will be a little dry. We are going to be announcing several things later this week or generally soon™. One such announcement is to provide a specific date for the deployment of the 'Adapt' campaign episode. As the designers iterate the more open and free scenarios of this stage, other developers have jumped back into the voice recording studio this week. The briefing performance capture was recorded a while ago, but now it's time to do the final scenario conversations for all actors - as well as some new radio protocols (one of which by our own designer Nelson Duarte as an Altian local speaking English). Meanwhile Audio Lead Jan Dušek is mastering the last of five new music tracks added as a score for the episode.

INTELLIGENCE

One of multiple factors that may affect multiplayer performance are various real-time security applications interfering with BattlEye anti-cheat. We are trying to look into this with companies such as ESET, but meanwhile there are configuration tips that may help you. Our programmers are also still trying to tackle the larger topic of performance in multiplayer compared to singleplayer.

The week's Workshop dev favorite is presented by QA Developer, Ondřej Kužel. His pick: 'Close Air Support' by StrongHarm, and here's what he had to say about it: "This mission, even though there are some bugs, really shows how an aerial mission should look like. It feels authentic with its implementation of military procedures, but it still strikes a fine balance between simulation and game elements. Also the voice-acting is excellent, and overall there are just plenty of details which add to an incredibly rich atmosphere. This mission definitely belongs to my all-time favorites!"

OPERATIONS

"Where are my jets?!" Don't worry, the NATO and CSAT Close Air Support jets are still under development. These are fully new and detailed models (exterior and interior), with lots of moving parts, so they need a bit more time to become ready for service. And besides these fixed-wing aircraft there are more assets under development to be patched into the game.

LOGISTICS

Senior designer Karel Mořický has taken to the Community Wiki and spammed it with a huge and complete Arma 3 asset library - with pictures! The library can be sorted by various categories and gives you useful technical details, such as class names, weapon load-outs and descriptions. This export is automated on our end, so we intend to iterate it with every major update of the game. It should be a nice reference guide for scenario designers and modders.