FROM: High Command
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Game Update 1.84 (Encore Update, Free Jets DLC Bonus Content, Fixes and Improvements)
SIZE: ~3.0 GB / ~504 MB
NOTES
- Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider defragmenting your HDD after downloading large updates.
- Updating a deeply moddable game and its platform is not without risks. We use various methods to communicate upcoming changes to our awesome modding community, such as via the Dev Hub. We also co-operate directly on troubleshooting, and we offer an opportunity to test updates via our Release Candidate tests. Modders, server administrators and other members of the community do their best to prepare for updates and to address issues post-release as quickly as possible. Please be mindful of some interruptions (especially in the first hours / days after a release) while we all work to improve the game together.
- A Legacy Build Steam branch is available for advanced users. It contains the previous significant main branch version (1.82). It can be used to compare specific changes between major releases. The access code for this branch is: Arma3Legacy182
- This update does not apply to the experimental Linux and Mac port betas at time of writing. We hope to be updating those as soon as possible.
- You can find the servers in the Steam library (switch the filter to "Tools") - "Arma 3 Server" (based on your OS, it will download the Windows or Linux version).
- Administrators can also use the command-line SteamCMD utility. The app ID is to be 233780.
NVIDIA GameWorks™ Technology provided under license from NVIDIA Corporation. Copyright © 2002-2018 NVIDIA Corporation. All rights reserved. NVIDIA® and PhysX® are trademarks of NVIDIA Corporation and are used under license.
- In case of problems, please check the Bohemia Interactive support F.A.Q., Arma 3 F.A.Q., BattlEye F.A.Q., or Launcher troubleshooting guide.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
CHANGELOG
DATA:
- Added: USS Liberty (Destroyer)*
- Added: MK45 Hammer Naval Gun*
- Added: MK41 VLS (Missile System)*
- Added: Venator Cruise Missile*
- Added: Boat Rack*
- Added: Briefing Room Screen*
- Added: Briefing Room Desk*
- Added: R-750 Cronus Radar*
- Added: AN/MPQ-105 Radar*
- Added: S-750 Rhea SAM System*
- Added: MIM-145 Defender SAM System*
- Added: AGM-88C HARM Anti-Radiation Missile*
- Added: KH58 Anti-Radiation Missile*
- Added: Small Diameter Bomb (SDB)*
* Free Jets DLC bonus content for all Arma 3 players
- Added: Camo selection to Tank Coverall
- Added: Terrain awareness (TAWS-like) color-coded navigation panels to all vanilla aerial vehicles
- Added: A "Breakwater" user animation to Gorgon
- Added: A small aiming dot on the AH-9's front windshield
- Added: A new respawn template where tickets can be decreased either on player death or on player spawn
- Added: Lock-on after launch / "Maddog" capability for the radar-guided (AMRAAM, R77, MIM-145, S-750) and anti-radiation (AGM-88, KH58) missiles
- Added: An ability to export editor scenarios to SQF script. Calling such script will dynamically recreate the scenario (known issues: waypoints cannot be attached to objects / position randomization of objects by connecting them to markers doesn't seem to work correctly).
- Added: A new RscControlsTable base class
- Added: Front lights for the pilots of the WY-55 Hellcat
- Tweaked: A new look of the AAN overlay to match the campaign videos
- Tweaked: Vehicle threat and cost values were adjusted (AI target prioritization)
- Tweaked: The commander display in Mora would show the azimuth of the gunner instead of the commander
- Tweaked: Elevation text was changed to Lased Distance for the Slammer and Slammer UP MBTs
- Tweaked: Magazines can now be hidden in Virtual Arsenal by setting their scope to 1
- Tweaked: In Virtual Arsenal, launcher accessories are no longer attached to the primary weapon if they fit there too
- Tweaked: Zamak trucks should now all have the same radius for accessing the inventory (2.5 meters)
- Tweaked: Added featureType=2 to several large structures that used the 'old' featureSize parameter before
- Tweaked: Slightly increased the splash damage radius of HEAT munitions
- Tweaked: AI will now stick more to the right side on roads
- Tweaked: AI may drive a tiny bit smoother when crossing bridges
- Tweaked: It's now possible to attach things to a drawer of the Office Table via the attachTo command and they will move along with it
- Tweaked: The "ELEVATION" text was changed to "LASED DIST" in the Kuma, Panther, Bobcat, Cheetah and Scorcher vehicles
- Tweaked: Ifrit & Strider durability against 7.62 mm small arms (https://feedback.bistudio.com/T127889)
- Tweaked: The appearance and behavior of chemlights on sloped terrains were improved (https://feedback.bistudio.com/T127992)
- Tweaked: Radar-guided missiles are now slightly less immune against countermeasures
- Tweaked: Info Panel actions were removed from the action menu
- Tweaked: Improved predictability of HEAT penetration damage
- Tweaked: ATGM LG, FireFist and SAAMI missiles now have properly working flame and fin animations
- Tweaked: Aeroport de Tanoa (main) and Saint-George Airstrip approaches and departures are now both seawards
- Tweaked: Returned the laser spot tracker to the Rhino so it doesn't have to rely on Data Link only (https://feedback.bistudio.com/T128036)
- Tweaked: Visuals of missile flames were improved
- Tweaked: Van door actions were adjusted so it's now possible to use them also when remotely controlling a unit (i.e. via Zeus)
- Tweaked: Minor increase of 105mm HEAT splash damage
- Tweaked: IR masking tents' behavior was improved
- Tweaked: Remote designators now transmit their laser target coordinates via Data Link
- Tweaked: Medal times for Tanks Trials TT16 / TT17 / TT18
- Tweaked: Penetration materials of the industrial shed were adjusted
- Tweaked: The MFD damage indicator in the cockpit of the Shikra airplane is now working correctly
- Tweaked: Lowered priority of the "Unload Incapacitated" action
- Tweaked: The opened message box is now stored in the uiNamespace under the "openedMsgBox" variable
- Tweaked: AI will now fire vehicle-mounted SPG and Vorona with appropriate delays between individual shots
- Tweaked: Improved config inheritance of default environment spatial sounds (Tanoa / Malden)
- Tweaked: AK-12 hand animations were improved
- Tweaked: Detection ranges against terrain background of vanilla ground-based radars were adjusted
- Tweaked: The fuel capacities for Sentinel UAV, Falcon UAV, and Caesar plane were adjusted
- Tweaked: The fuel capacity for the SDV was increased
- Tweaked: AI on some sensor-equipped ground vehicles and aircraft should better utilize target info from sensors
- Tweaked: AI controlling SAM sites, CIWS and launch systems will now track targets faster
- Fixed: Incorrect sound when firing from the AT variant of the Offroad
- Fixed: Some voice over lines were not playing correctly
- Fixed: RPT file errors related to FFV turrets and their (duplicated) hitpoints
- Fixed: BIS_fnc_arrayShuffle was not giving balanced results
- Fixed: Hand grenades were using an incorrect LOD when thrown
- Fixed: Typo in ShotgunBase hit effects causing RPT errors for community addons
- Fixed: Some vehicles (Zamak, Van and HEMTT) were clipping when being unloaded from the Blackfish VTOL
- Fixed: Mechanized compositions used an obsolete version of the Marid APC (https://feedback.bistudio.com/T128193)
- Fixed: The turret of the Marid APC was missing its damaged texture when damaged
- Fixed: The commander display in Mora now says "COAX" instead of "AA MISL" (https://feedback.bistudio.com/T128226)
- Fixed: Commander Picture-in-Picture feeds would not show Elevation values
- Fixed: Camo selections for the armed MB 4WD were not working correctly (https://feedback.bistudio.com/T128155)
- Fixed: The PM 9mm sidearm would be created with an incorrect magazine in the Editor (https://feedback.bistudio.com/T127915)
- Fixed: AI soldiers would not engage previously incapacitated hostile units after they revived / respawned
- Fixed: The T-140 MFD ammo indicator had swapped HE & HEAT indicators (https://feedback.bistudio.com/T128150)
- Fixed: Assassins Helmet chin strap selection (https://feedback.bistudio.com/T128507)
- Fixed: Display name of the Sharur ATGM in the To-199 MFD (https://feedback.bistudio.com/T128191)
- Fixed: Inconsistent missile sounds after the introduction of missile fire modes
- Fixed: Vehicle Titan AT missile fins were not fully extended in some cases
- Fixed: CSAT SF Rifleman (AT) icon was missing (https://feedback.bistudio.com/T128726)
- Fixed: AI in Nyx spammed missiles too fast
- Fixed: Offroad's external view offset was incorrect
- Fixed: The rear mirrors of the Tempest Repair truck were not working correctly (https://feedback.bistudio.com/T127912)
- Fixed: An incorrect texture was assigned to the Tank Coveralls
- Fixed: The Placeables VR Training would not finish properly due to a tank not running over a mine in some cases
- Fixed: The Vorona missile had incorrect transparency when AO was enabled
- Fixed: The Titan on Prowler (AT) was not able to lock targets over nearby barriers
- Fixed: The format of ordinal numbers in Russian was incorrect
- Fixed: The A-143 Buzzard model was missing parts behind the cockpit (https://feedback.bistudio.com/T129036)
- Fixed: PCML penetrator submunition wasn't always reliably triggered in the direct mode
- Fixed: It's no longer possible to add a link to custom code to the text of diary and task modules in Zeus (the resulting entry will be replaced by an empty string)
- Fixed: RPT file error connected to the SPG-9
- Fixed: The IDAP skin for Zamak Water Truck was not localized properly
- Fixed: The Car-95 GL reload sound was incorrect (https://feedback.bistudio.com/T131104)
- Fixed: There were some rogue components in the AH-9 PhysX LOD
- Fixed: Camo selections in the pilot & cargo LODs of the unarmed Hellcat were incorrect (https://feedback.bistudio.com/T130858)
- Fixed: Incorrect camo selection in the 2nd resolution LOD of Zamak MRL
- Fixed: AI didn't want to use SPG against nearby targets
- Fixed: Vanilla transport helicopters should no longer do dive attacks
- Fixed: The collision lights action for the pilots of the WY-55 Hellcat was missing
- Fixed: A leg of the T-100 driver was clipping (https://feedback.bistudio.com/T127779)
Eden Editor
- Added: Weapon tooltips in vehicle Dynamic Loadouts settings in Eden Editor
- Added: Eden Editor attributes for door & solar panel hiding to Medical Tent
- Fixed: The Object Inventory cargo attribute was saved even when nothing changed after opening and confirming the attribute window
- Fixed: Editor previews for Tanks DLC dirt patches were missing
- Fixed: Tank Engine (Used) had an incorrect Editor preview picture
Vanguard
- Added: Vanguard is now marked as official MP mode (also featured in the Quick Play menu)
- Tweaked: Server lobby parameters localization was improved
Tac-Ops Mission Pack (potential spoilers)
- Tweaked: The truck route at the beginning of the LZ Nowhere scenario of the Steel Pegasus operation was optimized
- Tweaked: Waiting time of one of the Gorgon APCs at the start of the Avenging Furies scenario of the Beyond Hope operation
- Fixed: An Offroad had disappeared in the Avenging Furies scenario of the Beyond Hope operation
- Fixed: Incorrect scenario dates in the Stepping Stone operation
- Fixed: A friendly Gorgon APC could get stuck when trying to get to the defensive position in the Avenging Furies scenario of the Beyond Hope operation
- Fixed: One of the friendly Gorgon APCs could get destroyed by a Strider MRAP explosion in the Avenging Furies scenario of the Beyond Hope operation
- Fixed: Inaccurate CAS in the Fait Accompli scenario of the Stepping Stone operation
- Fixed: Players could be forced out of the APC at the start of the Avenging Furies scenario of the Beyond Hope operation
- Fixed: Lines for switching seats were not voiced in the Avenging Furies scenario of the Beyond Hope operation
- Fixed: It was possible to kill Lt. James in the Avenging Furies scenario of the Beyond Hope operation
- Fixed: Script error during the Disintegration Point scenario of the Stepping Stone operation
- Fixed: It was possible to kill AI teammates in the Avenging Furies scenario of the Beyond Hope operation
- Fixed: The convoy area was not considered secured if Hoplite squad got lost on the way in the Avenging Furies scenario of the Beyond Hope operation
- Fixed: A retreat task was incorrectly assigned after Houdan was seized, in case that some armored vehicles were destroyed in the Disintegration Point of the Stepping Stone scenario
Showcases (potential spoilers)
- Tweaked: Showcase Jets will no longer fail after 1 minute of not getting the helmet
- Tweaked: Enemy artillery (including ammo trucks) is now visible on radar (their engines remain started) in Showcase Gunships
- Tweaked: Data Link is now used in Showcase Gunships to make revealing enemy vehicles easier
- Tweaked: Asset compositions of Showcases NATO and CSAT were updated
- Tweaked: Difficulty and behavior of CSAT tanks were improved in Showcase Armed Assault
- Tweaked: Minor changes to compositions in Showcase Armed Assault
- Tweaked: Behavior of the CSAT tanks in Showcase Armed Assault
- Tweaked: Darter UAVs on the table in Showcases NATO, CSAT, and AAF are no longer connectable in any way
- Fixed: There were some barriers missing in Showcase Armed Assault
- Fixed: The Orca helicopters at the start of Showcase Helicopters could crash in some cases
- Fixed: The Buzzard airplane would crash in some cases in Showcase AAF
- Fixed: The Buzzard airplane in Showcase AAF would fly away and never come back in some cases
The East Wind (potential spoilers)
- Tweaked: The final combat of the Resurgent West scenario was rebalanced
- Tweaked: Difficulty across several scenarios was rebalanced to reflect the past many updates
- Tweaked: The final combat of the Preventive Diplomacy scenario was rebalanced
- Tweaked: Several campaign HUBs (Gori, Topolia, Bomos) were improved (Simple Object integration, glitches in placement, performance, etc.)
- Tweaked: Compositions improved in the Situation Normal scenario
- Tweaked: Fog density in the Paradise Found scenario was lowered
- Tweaked: More AT ammo provided for the defensive segment of the Resurgent West scenario
- Fixed: Progress of the Moral Fiber scenario could get stuck due to incorrect assigning of group leadership
- Fixed: Incorrect passenger position of Kerry in the HEMTT Truck in the Air Superiority scenario
- Fixed: Missing jets at the end of the Tipping Point scenario
Apex Protocol (potential spoilers)
- Tweaked: The number of tickets now corresponds with the number of available respawns (ticket is removed upon spawn, not upon death)
- Fixed: Incapacitated players now resurrect after the first live feed video ends in the Heart of Darkness scenario
- Fixed: There would be some objects left levitating after destroying a few ammo boxes in the Heart of Darkness scenario
- Fixed: Subtitles were overlapped by the video layer in case a player Joined-in-Progress to a running scenario
- Fixed: Some links to markers in the Keystone scenario were not working
ENGINE:
- Added: A new "UImodel" parameter for compass and watch items that will replace the models in the UI / Map
- Added: New ctrlAnimateModel and ctrlAnimationPhaseModel script commands
- Added: A new "deleteIfEmpty" magazine parameter (-1 will remove the magazine from the weapon when it is empty and maxAmmo is set to 1 - old & default behavior; 0 means that the magazine is never removed; 1 will always remove the magazine when empty)
- Added: A new "activeSensorAlwaysOn" ammo parameter
- Added: A new "takeOffReversed" airport parameter changing the direction of taking off from an airport
- Added: New animation source "inWater" for all vehicles
- Added: New model property "cratercolor" (example: cratercolor=deadff00 format: AABBGGRR)
- Added: New calculatePlayerVisibilityByFriendly and getCalculatePlayerVisibilityByFriendly script commands
- Tweaked: The "hitpoint" parameter in vehicle optics now works even for drivers
- Tweaked: The "maxHoldsterValue" animation source now works on vehicles with Dynamic Loadouts, but only for non-pylon weapons (e.g. the HMG)
- Tweaked: Interaction with inventories of dead characters was improved
- Tweaked: Negative "minimalHit" in a hitpoint works as a flat damage reduction now
- Tweaked: AI is no longer able to see or shoot through fallen trees (https://forums.bohemia.net/forums/topic/216507-17-years-old-bug-in-a3-a-fallen-static-objects-geometries-bug/)
- Tweaked: The fire & view geometries are now enabled for fallen walls
- Tweaked: Air-to-surface missiles with LoalDistance flight profile will now get lost when fired above the horizon
- Tweaked: When locking after launch the autoseeking missiles will no longer home in on targets that are hidden behind a terrain feature
- Tweaked: The next target action no longer skips targets if the missile has manual control or autoseek enabled
- Tweaked: Grass is no longer obstructing missile locking
- Fixed: Potential deadlock during player server disconnection
- Fixed: Server CTD
- Fixed: Pilot camera would not always work
- Fixed: Placing crew into vehicles as Zeus was sometimes working incorrectly
- Fixed: Missing proxy mag when a weapon is on the ground or in FFV
- Fixed: FPS drop and performance degradation caused by the direct speech channel (https://feedback.bistudio.com/T124746, https://feedback.bistudio.com/T130564)
- Fixed: Gunner turret searchlights would not follow turret movement (https://feedback.bistudio.com/T118330)
Eden Editor
- Fixed: Incorrect returned values when a group (get3DENAttribute) or waypoint (get3DENEntityID) is in a layer
- Fixed: Loading a scenario in Eden Editor could misalign vehicles loaded in other vehicles
- Fixed: Vehicle crew was misplaced in Eden Editor preview after a recent fix
SERVER:
- Updated: Stand-alone Windows Dedicated Server (1.84)
- Updated: Stand-alone Linux Dedicated Server (1.84)
- Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410
- Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
- Try adding -mod=curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;dlcbundle;dlcbundle2 to your arma3server.exe shortcut