SPOTREP #00010

reported by Joris-Jan van 't Land on September 12, 2013

FROM: Project Lead
TO: Beta Users
UNIT: Arma 3 (Beta)
ACTIVITY: Game Update: 1.00 (Release)
SIZE: ~3.7 GB

ADDED

270 square kilometers of hot sun-baked Mediterranean Altis terrain

Weapons

  • PDW SMG
  • Static GMG variants (low, raised and autonomous)
  • Static HMG variants (low, raised and autonomous)
  • Static AA variants
  • Static AT variants
  • NVS optics (Image Intensification)
  • Nightstalker optics (Image Intensification + Daytime + Thermal Imagery Amber)
  • TWS optics (Daytime + Thermal Imagery White-Hot + Thermal Imagery Black-Hot)
  • TWS MG optics (Daytime + Thermal Imagery White-Hot + Thermal Imagery Black-Hot)

Vehicles

  • M2A1 Slammer tank
  • T-100 Varsuk tank
  • AFV-4 Gorgon wheeled APC
  • IFV-6a Cheetah tracked IFV AA
  • M4 Scorcher self-propelled artillery
  • M5 Sandstorm MLRS
  • 2S9 Sochor self-propelled artillery
  • ZSU-39 Tigris tracked IFV AA
  • CRV-6e Bobcat tracked engineering vehicle
  • A 143 Buzzard jet fighter
  • Truck variants
  • SUV
  • Hatchback variants
  • Ship and boat variants

FIA faction

Playable Content

  • Showcases
    • Armed Assault
    • Drones
    • Gunships
    • Tanks
    • Faction: NATO
    • Faction: CSAT
    • Faction: AAF
  • Challenges
    • Challenge: CoF: Red 2
    • Challenge: CoF: Red 3
    • Challenge: CoF: Blue 2
    • Challenge: CoF: Blue 3
    • Challenge: CoF: Orange 2
    • Challenge: CoF: Orange 3
  • Multiplayer
    • MP_COOP_m03 - Escape from Altis
    • MP_COOP_m08 - Tanks
    • MP_COOP_m05 - Defend Syrta 
    • MP_COOP_m06 - Seize Edoris
    • MP_COOP_m07 - Seize Feres

CHANGELOG

  • AH-9 family of helicopters has had its collision geometry tweaked
  • NATO technicians have allowed zeroing for AH-99
  • Fixed: Crew of the Blackfoot has been trained to fit the cockpit properly
  • Fixed: http://feedback.arma3.com/view.php?id=10508 (optics of the Mi-48 were too dirty)
  • New poses for Marid commander
  • Fixed optics model when turned out as commander of Marid (and other APCs)
  • CSAT commanders have been trained to not to open the hatch of Marid that much to have better cover inside
  • CSAT Marid drivers has been trained to open only their hatches and not ones of their commander who open their own hatches correctly now
  • Technicians have observed nausea syndromes of crew of amphibious vehicles and adjusted the speed of turning in water for them
  • Fixed: Indestructible wheels of wheeled APCs
  • Fixed: Animation position to prevent big leg clipping in Panther
  • Added compass to vehicles with turret
  • Orca updated with better cargo animations, pilot and copilot animations and new get in / out animations for passengers
  • Set sound for ladder animation
  • Added sounds of bodies falling (based on surfaces)
  • Linked sounds of stance changes (and some other) to all weapons
  • Added new main menu music track
  • Added main theme music track
  • Added lock detection sounds
  • Added sounds for locking targets
  • Set audio attenuation for static turrets
  • Added new voices for Radio Protocol (English, Altian English and Farsi)
  • Sounds of various vehicles have been adjusted (Offroad, Zamak, HEMTT and Hunter)
  • Fixed: Helicopter engine sound played after damage
  • RPG launch effect tweaked
  • RPG-42 is now able to hit correctly targets in the distance again
  • New impact effects for SABOT ammo
  • Mortar bag base config class added for new bag type entries
  • Damaged static weapons now actually look damaged
  • Fixed: Missing weapon in Basic Weapons (AAF) crate
  • Fixed: TRG rifles have incorrect mouse-over description of caliber
  • Static weapons are now deployable in formation in the editor
  • Added NVG with corresponding camo selections for all respective factions
  • Updated new boonie hat textures
  • Updated textures for new chest rigs
  • Chest rig camo selection fix
  • Added flags to uniforms
  • You can now drop to prone adjust in both rifle and pistol. Use sprint key to sprint sideways (left / right) and press Prone / Toggle Prone button to land in adjusted pose. You can also get into urban prone left / right from standing or kneeling adjust poses (left / right). All combinations are now possible.
  • New-style character collisions enabled foor smoother CQB movement and reduced 'sticking'
  • Firing Drills: NVG are now correctly added as items
  • Firing Drills: Deflection hits no longer score bonuses
  • Firing Drills: Fixed Range Officer animation so the animation sounds were not played endlessly as a ticking sound
  • Firing Drills: “Shooter ready?” message disabled - reducing out-of-place messages during quick-start a tiny bit
  • Firing Drills: All medal times tweaked based on testing / new additions to CoFs
  • Firing Drills: Implemented new voice-over work for bonus / accuracy targets
  • Firing Drills: CoF Green updated to match new features: optional targets, accuracy targets, etc.
  • Firing Drills: CoF Green - Solved Range Officer not looking the right way
  • Firing Drills: CoF Green - One moving target now starts at a random position
  • Firing Drills: CoF Green - Added accuracy target CP
  • Firing Drills: CoF Green - Added bonus target CP
  • Firing Drills: CoF Green - Tweaked shooting box sizes
  • Firing Drills: CoF Green - New target variants used
  • Firing Drills: CoF Green - Intro using MOCAP implemented - skipped after 5 starts
  • Firing Drills: CoF Green - Restarting at the end would not terminate the outro conversation well
  • Firing Drills: CoF Green - Last lane - first CP had its shooting box too far left
  • Firing Drills: CoF Green - Last lane - second CP had a very frustrating prone shooting box
  • Firing Drills: CoF Red (1) updated to match new features
  • Firing Drills: CoF Red - Fixed broken shooting boxes on the bridge
  • Firing Drills: CoF Red - First target with no-shoot is now harder to hit
  • Firing Drills: CoF Red - Added extra target to final CP
  • Firing Drills: CoF Red - New target variants used
  • Firing Drills: CoF Red - Tweaked shooting box sizes
  • Firing Drills: CoF Red - Bonus / accuracy targets added
  • Firing Drills: CoF Blue (1) updated to match new features
  • Firing Drills: CoF Blue - New target variants used
  • Firing Drills: CoF Blue - Tweaked shooting box sizes
  • Firing Drills: CoF Blue - Bonus / accuracy targets added
  • Firing Drills: CoF Orange (1) updated to match new features
  • Firing Drills: CoF Orange - Range Officer is using his binoculars again, now the animation graph is fixed
  • Firing Drills: CoF Orange - New target variants used
  • Firing Drills: CoF Orange - Bonus / accuracy targets added
  • Firing Drills: CoF Orange - Tweaked shooting box sizes
  • Firing Drills: CoF Orange - Mowed the grass at some shooting positions
  • Firing Drills: CoF Orange - Added few long-range targets to make zeroing / aim have more relevance
  • Firing Drills: CoF Orange - One moving target was moving way too fast
  • Added Showcase Combined Arms single-player friendly fire handling
  • Showcase Vehicles and Showcase Helicopters are now in the CSAT language
  • Changed: Voice acting for player in Showcase SCUBA
  • Changed: Papa Bear has a new voice in Showcase Infantry
  • Adjusted music at the start of Showcase Vehicles
  • Added different identities to Showcase characters (for Farsi)
  • Fuel stations have been bought by a new company and proudly display its logo
  • Improved collisions on most rocks
  • Missing icons of weapon backpacks should be purged
  • AAF officers should have the correct icon for their uniform in the inventory
  • Fixed: Wrong group in Supports Module
  • Fixed: SeaWall no longer shows up on the map
  • Added: Many supporting assets such as static objects (some of which usable in editor)
  • Added: UAV Terminal item
  • Fixed: Function priorities were ignored when executing trigger-activated modules
  • Fixed: Sometimes being unable to skip establishing shots and titlecards if you restart the mission while they're playing
  • Fixed: Vehicles synced to Vehicle Respawn Module with position set to "starting position" were not spawned precisely on the starting position
  • Removed: Red position circle hinting about player's position in map. Since the compass was reintroduced, this feature is no longer necessary.
  • Improved system for handling UAV sounds during establishing shots and world scenes
  • Sound is no longer muted during establishing shots and world scenes
  • Added looping music to Stratis world scenes
  • Added Artillery Computer entry in Field Manual
  • Updated Field Manual hints after previous optics fix in Arma 3 default controls preset
  • Several Field Manual entries have been updated with new icons
  • Hints for targeting have been improved
  • Hints for using rotory-wing aircraft have been adjusted according to current controls
  • Control schemes for Submarines and Planes are now configurable
  • Fixed minor issues with control presets
  • Menu colors changed to release skinning
  • Added: Scrollbar for Scenarios overviews
  • Added: Credits (ORBAT and rolling - by clicking the Arma 3 logo)
  • Fixed: BIS_fnc_codePerformance local variables can no longer be overwritten
  • Fixed: Tasks were not updated for players waiting for respawn
  • Fixed: Intro section was selected in the Editor instead of Mission by default
  • Renamed buttons in Pause Menu: Suspend -> Save & Exit and Revert -> Load
  • Custom game types are now displayed as Unknown
  • Removed: Mortar, Artillery and MLRS modules (they were not finished)
  • Added title button with icon for favorite column. Tweaked positions of columns.
  • Fixed: Object variables were not assigned correctly when BIS_fnc_objectVar was called on non-local object. This affected for example respawn positions and communication menu items.
  • Improved the Cyrillic font and added characters to the Korean font

ENGINE

  • Added support for marking favorite sessions in the MP server display
  • 3D sound playback of Radio Protocol added for units other than your group
  • Virtual memory limit increased for 32 bit OS (details)
  • Engine memory footprint optimization (font character data are now stored differently, shaders are created on demand, AI road network, etc.)
  • Updated static table for network strings (MP optimization)
  • Various tweaks to PhysX and related performance
  • Fixed: Voice selected in the Profile options menu was not used for the player in-game
  • Fixed: Editor insert unit pictures, colors settings do not require restart anymore to take effect
  • Reduced cloud clipping due to optimizations in vertex shader
  • Fixed: Shadow volume instancing
  • Fixed: Transfer of mission list from Dedicated Server to client
  • Fixed: "Unhandled user message" spam in RPT for animals
  • New parameter for logging Steam messages to RPT (http://feedback.arma3.com/view.php?id=12961)
  • Texture header is not preloaded when found in TexHeader manager (UI font optimization during loading)
  • Next throwable item is selected after current one is removed from gear
  • Fixed: Right clicking magazine forces a reload animation
  • Fixed: Right clicking on a loaded magazine would move magazine from an owner’s weapon to the ground
  • Fixed: You can't put a magazines directly into the empty weapon from the ground if there's another container tab (e.g. crate)
  • Fixed: You can't RMB binoculars / rangefinders onto the ground
  • Fixed: Can't RMB-equip mine detectors from the ground
  • Removed multiple cases of being stuck because of failed attempt to change stance / select weapon
  • AI leading targets accuracy improved
  • AI leading rockets improved
  • AI helicopter gunner aiming improved
  • AI prefer to stop and shoot, rather than running to cover, if enemy is close
  • Helicopter gunner will not automatically attack targeted friendly units
  • Increased range of IR lasers
  • Removed cases of player appearing as dead body in static turrets
  • Added: New scripting command - unlinkItem
  • Fixed: Blinking SSAO
  • Rain re-enabled
  • Fixed: Fixed loading long list of subscribed missions
  • Fixed: Progress bar color in splash window changed for release
  • Fixed: Delay of damaged texture change is now correctly reset
  • Added: Config parameter for keeping buildings in epe scene (PhysX) after destruction (bool keepInEPESceneAfterDeath)
  • Changed thrust and brake for tracked vehicle damaged tracks
  • Sound: Default volume now 100%
  • Fixed: Game crash when moving missiles from Hex pack to ground (http://feedback.arma3.com/view.php?id=13244)
  • Fixed: Various problems with PhysX tree collisions
  • Fixed: Tracked vehicle mouse turning is no longer blocking key turning
  • Fixed: Team switch was inaccessible after player died
  • Enabled ejection from drowning helicopters
  • Fixed: Laser dot not occluded by objects when in first person view
  • Changed behavior of PhysX tank without driver
  • Fixed: NVG - it was possible to activate even without NVG in inventory
  • Radio Protocol message exclusion fixed - used e.g. for combat shouts
  • Music from main menu plays even during browsing of Field Manual (simulation no longer paused)
  • Fixed: Terrain shader bug on latest NVIDIA drivers (+ slight optimization)
  • Fixed: MP CTD when client submit briefing screen via the Continue button
  • Firing a weapon produces better color of light
  • UI sounds volume driven by radio slider (instead of music previously)
  • Removed animals from target list
  • Fixed: Voice preview is only played when editing profile