FROM: Project Lead
TO: Alpha Users
UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
ACTIVITY: Game Update: 0.60 (Sniper Package)
SIZE: ~552 MB
CHANGELOG
DATA
- Added 1 x BLUFOR M320 LRR .408 sniper rifle
- Added 1 x BLUFOR ghillie suit sniper and spotter duo
- Added 1 x OPFOR GM6 Lynx 12.7mm sniper rifle
- Added 1 x OPFOR ghillie suit sniper and spotter duo
- Added 1 x Rangefinder binoculars
- Added sniper Field Manual records
- Added rangefinder hint
- Added Stance Indicator
- Not yet linked to options, but it will be
- Known issue: sometimes shown off-screen - reset user profile or wait for positioning option in Beta
- Fixed: Adjusted rotation speed of turrets for Speedboat
- Fixed: http://feedback.arma3.com/view.php?id=3351 (BLUFOR Speedboat shouldn't have optics for rear gunner)
- Fixed: http://feedback.arma3.com/view.php?id=8558 (adjusted speedometers for Ifrit, Hunter and Offroad)
- Revamped hitpoints for wheels in all soft vehicles to destroy correct wheels
- Vehicle weapons are now lockable to prevent losing lock during weapon change
- TRG now uses correct 5.56x45mm ammunition
- Fixed: Ammo for MXM in special ammo box
- Combat pace transition from stand to kneel while moving FL fixed
- Weapons disabled in running states
- Radio Protocol: enlarged Combat Protocol - over 100 lines (additionally recorded and configured)
- Radio Protocol: fixed missing Stealth sentences (additionally recorded and configured)
- Radio Protocol: 53 new names added for identity usage
- Disabled Difficulty tab in Game Options in MP
- Fixed: When respawnOnStart was set to 1 in description.ext, death scripts were sometimes executed after respawn scripts
- BIS_fnc_addCommMenuItem: Arguments [caller:Object, cursorPos:Array, target:Object, is3D:Bool, itemID:String] are now passed into expression field as _this
- Removed doubled onPauseScript execution
- Ballistic penetration of bushes (foliage) adjusted
- Fixed: Evasive left and Lean left toggle are not conflicting actions
- Adjusted default friction material to allow vehicles to slide a bit over the rocks and boats over terrain
- Fixed: http://feedback.arma3.com/view.php?id=8414 (particle effect was always generated on the ground)
- Fixed: http://feedback.arma3.com/view.php?id=4620 (light of vehicles’ destruction is disabled under water now)
- oxygenCapacity parameter of all units changed
- Fixed: http://feedback.arma3.com/view.php?id=8589 (OPFOR squad leader was named "Rifleman")
- Fixed: Number of group members of motorized groups
- Changed: Minefield Site now rotates all mines in the direction of the Site module
- Added: Dialog for custom init code for virtual providers in Supports module
- Added: Dialog for custom supply crate init code for supply drop in Supports module
- Fixed: broken Showcase Helicopters texts
ENGINE
- Fixed: Incorrect reloading while in optics
- Fixed: Crash on exiting the game (audio-related)
- Fixed: Crash while ordering subordinate to fire artillery same time as having Hunter selected to receive orders
- Helicopter AI improvements (e.g. diving too much during attack runs)
- Improved ship AI path planning
- Added: Reveal action reveals mines
- Decreased mine reveal angle
- Dynamic light influence on AI visibility tweaked further
- Changed threshold for when AI puts on NVG
- Decreased flashlight influence on side recognition
- Terrain decal fix (Stratis runway)
- Fixed: Stabilize car turrets
- Fixes to refreshing of difficulty indicator in Campaign and Scenarios displays
- Fixed: Selection of first RscTree item after opening Scenarios dialogue
- Added: UI controls validator (inventory can recognize which UI controls were not properly initialized, and show some error information)
- Fixed: Visual representation of broken wheels not matching the correct wheel for wheels destroyed using scripts
- Fixed: Tree destruction animation
- Sprint now overrides Combat Pace in all cases
- Aiming down in combat pace doesn't make player start running anymore
- Added config multiplier of damage that crew receives when vehicle crashes to object
- MP score table properly integrated into debriefing display
- Fixed: Ragdoll could interfere with cargo poses in multiplayer
- Fixed: Ragdoll launching into air by destroyed objects
- Fixed: When user tries to pick an item from a corpse to a slot and that slot already contains another item, linked item would disappear
- Non-local objects shouldn't collide with ground (breaking joints - http://feedback.arma3.com/view.php?id=7884)
- Fixed: Random rotation of the submunition pattern (artillery)
- Fixed: Setting of full-screen gamma
- Fixed: markerDir return value type
- Improved loading of scenario overview images from PBOs (one known issues to do with subfolders remains)