FROM: Project Lead
TO: Alpha Users
INFO: E3 2013, BattlEye, particles
Another week has passed and our E3 2013 build (very similar to the Beta) has seen huge progress. Today we are plugging in the voice-acting recorded last week for the new scenarios. This always gives them that extra boost towards completion. Stay tuned for designer Thomas Ryan getting twitchy with Beta content ahead of the expo. Also keep checking the social channels (Facebook, Twitter). Korneel van 't Land has a tendency to post E3 materials there before they are fully released - like this screenshot!
Oh, and let's not forget that we released version 0.58 of the Alphas last week. Some issues sneaked in, even though they were known to you and us both. They have been marked for swift termination. Our plan is to release 0.60, including the Sniper Package staged on Development branch, before E3 starts. This will allow us to start re-skinning the game to "Beta" when we get back from Los Angeles and get things ready for the transition.
On the multiplayer security front, we can now finally share that we're working on getting the BattlEye anti-cheat engine up and running. Look for the early stages of the Beta for its inclusion for server admins who wish to use it to protect their servers. You may wonder why this has taken so long, or why we have not confirmed it before. We have finally agreed with all parties on how we intend to include this third-party software and how to use it within the Steam distribution of Arma 3. As with many things, this is not a simple copy-and-paste from Arma 2 technology.
Quite a lot of enhanced particle technology exists in Arma 3. Designer Borivoj "Druid" Hlava has taken some time for public documentation of the new parameters and options.