FROM: Project Lead
TO: Beta Users
UNIT: Arma 3 (Beta)
ACTIVITY: Game Update: 1.00 (Release)
SIZE: ~3.7 GB
ADDED
270 square kilometers of hot sun-baked Mediterranean Altis terrain
Weapons
- PDW SMG
- Static GMG variants (low, raised and autonomous)
- Static HMG variants (low, raised and autonomous)
- Static AA variants
- Static AT variants
- NVS optics (Image Intensification)
- Nightstalker optics (Image Intensification + Daytime + Thermal Imagery Amber)
- TWS optics (Daytime + Thermal Imagery White-Hot + Thermal Imagery Black-Hot)
- TWS MG optics (Daytime + Thermal Imagery White-Hot + Thermal Imagery Black-Hot)
Vehicles
- M2A1 Slammer tank
- T-100 Varsuk tank
- AFV-4 Gorgon wheeled APC
- IFV-6a Cheetah tracked IFV AA
- M4 Scorcher self-propelled artillery
- M5 Sandstorm MLRS
- 2S9 Sochor self-propelled artillery
- ZSU-39 Tigris tracked IFV AA
- CRV-6e Bobcat tracked engineering vehicle
- A 143 Buzzard jet fighter
- Truck variants
- SUV
- Hatchback variants
- Ship and boat variants
FIA faction
Playable Content
- Showcases
- Armed Assault
- Drones
- Gunships
- Tanks
- Faction: NATO
- Faction: CSAT
- Faction: AAF
- Challenges
- Challenge: CoF: Red 2
- Challenge: CoF: Red 3
- Challenge: CoF: Blue 2
- Challenge: CoF: Blue 3
- Challenge: CoF: Orange 2
- Challenge: CoF: Orange 3
- Multiplayer
- MP_COOP_m03 - Escape from Altis
- MP_COOP_m08 - Tanks
- MP_COOP_m05 - Defend Syrta
- MP_COOP_m06 - Seize Edoris
- MP_COOP_m07 - Seize Feres
CHANGELOG
- AH-9 family of helicopters has had its collision geometry tweaked
- NATO technicians have allowed zeroing for AH-99
- Fixed: Crew of the Blackfoot has been trained to fit the cockpit properly
- Fixed: http://feedback.arma3.com/view.php?id=10508 (optics of the Mi-48 were too dirty)
- New poses for Marid commander
- Fixed optics model when turned out as commander of Marid (and other APCs)
- CSAT commanders have been trained to not to open the hatch of Marid that much to have better cover inside
- CSAT Marid drivers has been trained to open only their hatches and not ones of their commander who open their own hatches correctly now
- Technicians have observed nausea syndromes of crew of amphibious vehicles and adjusted the speed of turning in water for them
- Fixed: Indestructible wheels of wheeled APCs
- Fixed: Animation position to prevent big leg clipping in Panther
- Added compass to vehicles with turret
- Orca updated with better cargo animations, pilot and copilot animations and new get in / out animations for passengers
- Set sound for ladder animation
- Added sounds of bodies falling (based on surfaces)
- Linked sounds of stance changes (and some other) to all weapons
- Added new main menu music track
- Added main theme music track
- Added lock detection sounds
- Added sounds for locking targets
- Set audio attenuation for static turrets
- Added new voices for Radio Protocol (English, Altian English and Farsi)
- Sounds of various vehicles have been adjusted (Offroad, Zamak, HEMTT and Hunter)
- Fixed: Helicopter engine sound played after damage
- RPG launch effect tweaked
- RPG-42 is now able to hit correctly targets in the distance again
- New impact effects for SABOT ammo
- Mortar bag base config class added for new bag type entries
- Damaged static weapons now actually look damaged
- Fixed: Missing weapon in Basic Weapons (AAF) crate
- Fixed: TRG rifles have incorrect mouse-over description of caliber
- Static weapons are now deployable in formation in the editor
- Added NVG with corresponding camo selections for all respective factions
- Updated new boonie hat textures
- Updated textures for new chest rigs
- Chest rig camo selection fix
- Added flags to uniforms
- You can now drop to prone adjust in both rifle and pistol. Use sprint key to sprint sideways (left / right) and press Prone / Toggle Prone button to land in adjusted pose. You can also get into urban prone left / right from standing or kneeling adjust poses (left / right). All combinations are now possible.
- New-style character collisions enabled foor smoother CQB movement and reduced 'sticking'
- Firing Drills: NVG are now correctly added as items
- Firing Drills: Deflection hits no longer score bonuses
- Firing Drills: Fixed Range Officer animation so the animation sounds were not played endlessly as a ticking sound
- Firing Drills: “Shooter ready?” message disabled - reducing out-of-place messages during quick-start a tiny bit
- Firing Drills: All medal times tweaked based on testing / new additions to CoFs
- Firing Drills: Implemented new voice-over work for bonus / accuracy targets
- Firing Drills: CoF Green updated to match new features: optional targets, accuracy targets, etc.
- Firing Drills: CoF Green - Solved Range Officer not looking the right way
- Firing Drills: CoF Green - One moving target now starts at a random position
- Firing Drills: CoF Green - Added accuracy target CP
- Firing Drills: CoF Green - Added bonus target CP
- Firing Drills: CoF Green - Tweaked shooting box sizes
- Firing Drills: CoF Green - New target variants used
- Firing Drills: CoF Green - Intro using MOCAP implemented - skipped after 5 starts
- Firing Drills: CoF Green - Restarting at the end would not terminate the outro conversation well
- Firing Drills: CoF Green - Last lane - first CP had its shooting box too far left
- Firing Drills: CoF Green - Last lane - second CP had a very frustrating prone shooting box
- Firing Drills: CoF Red (1) updated to match new features
- Firing Drills: CoF Red - Fixed broken shooting boxes on the bridge
- Firing Drills: CoF Red - First target with no-shoot is now harder to hit
- Firing Drills: CoF Red - Added extra target to final CP
- Firing Drills: CoF Red - New target variants used
- Firing Drills: CoF Red - Tweaked shooting box sizes
- Firing Drills: CoF Red - Bonus / accuracy targets added
- Firing Drills: CoF Blue (1) updated to match new features
- Firing Drills: CoF Blue - New target variants used
- Firing Drills: CoF Blue - Tweaked shooting box sizes
- Firing Drills: CoF Blue - Bonus / accuracy targets added
- Firing Drills: CoF Orange (1) updated to match new features
- Firing Drills: CoF Orange - Range Officer is using his binoculars again, now the animation graph is fixed
- Firing Drills: CoF Orange - New target variants used
- Firing Drills: CoF Orange - Bonus / accuracy targets added
- Firing Drills: CoF Orange - Tweaked shooting box sizes
- Firing Drills: CoF Orange - Mowed the grass at some shooting positions
- Firing Drills: CoF Orange - Added few long-range targets to make zeroing / aim have more relevance
- Firing Drills: CoF Orange - One moving target was moving way too fast
- Added Showcase Combined Arms single-player friendly fire handling
- Showcase Vehicles and Showcase Helicopters are now in the CSAT language
- Changed: Voice acting for player in Showcase SCUBA
- Changed: Papa Bear has a new voice in Showcase Infantry
- Adjusted music at the start of Showcase Vehicles
- Added different identities to Showcase characters (for Farsi)
- Fuel stations have been bought by a new company and proudly display its logo
- Improved collisions on most rocks
- Missing icons of weapon backpacks should be purged
- AAF officers should have the correct icon for their uniform in the inventory
- Fixed: Wrong group in Supports Module
- Fixed: SeaWall no longer shows up on the map
- Added: Many supporting assets such as static objects (some of which usable in editor)
- Added: UAV Terminal item
- Fixed: Function priorities were ignored when executing trigger-activated modules
- Fixed: Sometimes being unable to skip establishing shots and titlecards if you restart the mission while they're playing
- Fixed: Vehicles synced to Vehicle Respawn Module with position set to "starting position" were not spawned precisely on the starting position
- Removed: Red position circle hinting about player's position in map. Since the compass was reintroduced, this feature is no longer necessary.
- Improved system for handling UAV sounds during establishing shots and world scenes
- Sound is no longer muted during establishing shots and world scenes
- Added looping music to Stratis world scenes
- Added Artillery Computer entry in Field Manual
- Updated Field Manual hints after previous optics fix in Arma 3 default controls preset
- Several Field Manual entries have been updated with new icons
- Hints for targeting have been improved
- Hints for using rotory-wing aircraft have been adjusted according to current controls
- Control schemes for Submarines and Planes are now configurable
- Fixed minor issues with control presets
- Menu colors changed to release skinning
- Added: Scrollbar for Scenarios overviews
- Added: Credits (ORBAT and rolling - by clicking the Arma 3 logo)
- Fixed: BIS_fnc_codePerformance local variables can no longer be overwritten
- Fixed: Tasks were not updated for players waiting for respawn
- Fixed: Intro section was selected in the Editor instead of Mission by default
- Renamed buttons in Pause Menu: Suspend -> Save & Exit and Revert -> Load
- Custom game types are now displayed as Unknown
- Removed: Mortar, Artillery and MLRS modules (they were not finished)
- Added title button with icon for favorite column. Tweaked positions of columns.
- Fixed: Object variables were not assigned correctly when BIS_fnc_objectVar was called on non-local object. This affected for example respawn positions and communication menu items.
- Improved the Cyrillic font and added characters to the Korean font
ENGINE
- Added support for marking favorite sessions in the MP server display
- 3D sound playback of Radio Protocol added for units other than your group
- Virtual memory limit increased for 32 bit OS (details)
- Engine memory footprint optimization (font character data are now stored differently, shaders are created on demand, AI road network, etc.)
- Updated static table for network strings (MP optimization)
- Various tweaks to PhysX and related performance
- Fixed: Voice selected in the Profile options menu was not used for the player in-game
- Fixed: Editor insert unit pictures, colors settings do not require restart anymore to take effect
- Reduced cloud clipping due to optimizations in vertex shader
- Fixed: Shadow volume instancing
- Fixed: Transfer of mission list from Dedicated Server to client
- Fixed: "Unhandled user message" spam in RPT for animals
- New parameter for logging Steam messages to RPT (http://feedback.arma3.com/view.php?id=12961)
- Texture header is not preloaded when found in TexHeader manager (UI font optimization during loading)
- Next throwable item is selected after current one is removed from gear
- Fixed: Right clicking magazine forces a reload animation
- Fixed: Right clicking on a loaded magazine would move magazine from an owner’s weapon to the ground
- Fixed: You can't put a magazines directly into the empty weapon from the ground if there's another container tab (e.g. crate)
- Fixed: You can't RMB binoculars / rangefinders onto the ground
- Fixed: Can't RMB-equip mine detectors from the ground
- Removed multiple cases of being stuck because of failed attempt to change stance / select weapon
- AI leading targets accuracy improved
- AI leading rockets improved
- AI helicopter gunner aiming improved
- AI prefer to stop and shoot, rather than running to cover, if enemy is close
- Helicopter gunner will not automatically attack targeted friendly units
- Increased range of IR lasers
- Removed cases of player appearing as dead body in static turrets
- Added: New scripting command - unlinkItem
- Fixed: Blinking SSAO
- Rain re-enabled
- Fixed: Fixed loading long list of subscribed missions
- Fixed: Progress bar color in splash window changed for release
- Fixed: Delay of damaged texture change is now correctly reset
- Added: Config parameter for keeping buildings in epe scene (PhysX) after destruction (bool keepInEPESceneAfterDeath)
- Changed thrust and brake for tracked vehicle damaged tracks
- Sound: Default volume now 100%
- Fixed: Game crash when moving missiles from Hex pack to ground (http://feedback.arma3.com/view.php?id=13244)
- Fixed: Various problems with PhysX tree collisions
- Fixed: Tracked vehicle mouse turning is no longer blocking key turning
- Fixed: Team switch was inaccessible after player died
- Enabled ejection from drowning helicopters
- Fixed: Laser dot not occluded by objects when in first person view
- Changed behavior of PhysX tank without driver
- Fixed: NVG - it was possible to activate even without NVG in inventory
- Radio Protocol message exclusion fixed - used e.g. for combat shouts
- Music from main menu plays even during browsing of Field Manual (simulation no longer paused)
- Fixed: Terrain shader bug on latest NVIDIA drivers (+ slight optimization)
- Fixed: MP CTD when client submit briefing screen via the Continue button
- Firing a weapon produces better color of light
- UI sounds volume driven by radio slider (instead of music previously)
- Removed animals from target list
- Fixed: Voice preview is only played when editing profile