FROM: Project Lead
TO: Arma 3 Users
INFO: Scanning the horizon, Hotfix, Altis changes
PRECEDENCE: Flash
SITUATION
Our Creative Brit, Jay Crowe, posted his "Scanning the horizon" blog last Friday. In it, his eagle eye was trained on the upcoming year and how we intent to keep supporting Arma 3. It's too early for specific details on what will be released when, but there's lots in the pipeline spread across all fields of the game, platform, tools and community.
We've discovered an error in the 1.10 version that merits hotfixing just the executable before we do a larger game update. A performance profiling tool meant just for devbranch, has made its way into the main version. Ironically, it can actually cause lower performance in certain situations. The hotfix to the game and Dedicated Servers will likely be released this week.
INTELLIGENCE
There will be an update to the Make Arma Not War rules posted later this week. It addresses various community concerns and feedback gathered since its announcement. Keep an eye on the website and newsletter for more information.
Brand & PR Manager, Korneel van 't Land, picked the year's first Workshop recommendation: 'Rookie' by [CZ]Sarge. He had this to say about the refreshing scenario: "This definitely is one of the most atmospheric scenarios I've played so far. I don't want to give away any spoilers, but in a very surprising way, I think it connects perfectly with the authentic nature of Arma 3. From a branding perspective, the name is just excellent - and I love how the launch trailer played with my expectations."
OPERATIONS
Encoding Lord Petr Kolář and Programming Guru Lukáš Gregor have updated the Community Wiki documentation on car configuration. With kind permission from NVIDIA, it now contains relevant extracts from the PhysX SDK references.
Not a week goes by without some contribution by Bořivoj Hlava. This week he describes a few new particle modules, and enhanced particle functionality on the forums.
LOGISTICS
Environment Design Lead Martin Pezlar and his team, are preparing Altis for its final changes (due for the "Win" campaign episode). These include two previously announced new areas: the ghost hotel and the stadium, as well as various new objects across the island. Over the next month they will be porting these changes from their internal test version to the main game's version.